So idk how this would work but would there be any way for Randomize to possibly create a system which stops people from joining games after playing a certain amount together? sorta like an algorithm!
Example:
paul028 & Paige54 join frookies atleast 10 times within the current Month (April) however the next frookies game opens and paul028 joins first but Paige54 cannot enter
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
again I don't know how maybe im being dumb/stupid but still?
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
Well, this can become an issue for non premades too.. Example DaddyDev joins 29 frookies a week, along with let's say Phonee - what happens if those 2 are not actually together? just 2 frookie addicts.
The interesting thing with this is like...it could also prevent you from joining too many games with someone who hates you rofl. Like stops someone from stalking you in too many times.
But like...people could still have different premades. And also like...would vary for type of game. Like frookies, sure. But I don't want a ban on how many times I can play casting with the same people, I love chatting with friends.
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
in theory maybe but also even tho theres been a huge spike in activity games still aren't filling fast enough + if the site ever dies again it would just cause the people who are still here to not be able to joln games
It could work for frookies if u changed it to "played x amount of times together in the past x games" but for games like survivor (which imo is a bigger issue) it would be a problem + idk how you'd code that in due to merging
Also what jessie_ said
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
i get the idea, but what if u happen to be in the allotted amount of games w someone ur not a premade w for instance & then u cant join a game bc they are already in it !! could maybe work for fast games, but id hate not being able to join bc i ironically was in too many games w someone im not even friends w & they joined first
I prefer some of these suggestions personally ^ when you join Frookies you get put into a pool once the pool has 26 people in then the people are split into 2 casts randomly!
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
"Housten we have a problem! Looks like there's someone in this game you've played with a lot during the month! Try joining the next game that opens up!"
From a programming perspective it’s illogical; he’d have to link every users game history and connect them to each other and essentially change the way enrollment works.
For example, it currently performs checks to see if you are eligible to join a game based on your own accounts attributes; amount of T, how many games you’re currently in, etc. He’d have to add all of the logic of going through your past games history and then compare it to every single player currently enrolled in that game, as well as anyone else who tries to enroll to that game. That would make enrolling in games slower because it will take some amount of time to go through all of ones month game history assuming they play a lot, and it would have to compare all types of games each player plays (I.e can a player join a castings with someone but not a slow rookies?)
A more feasible option would be to fill two games at once, as the logic technically exists already to do that (i.e survivor) and randomly place a user into a game until one or both are full.