Over the last 10 days I've been polling users about what they want kind of games they'd prefer to see in the future of Tengaged. An astonishing 165 users voted, and I have the results!
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*** More Games, but made less complex: 65.9% ; 109 votes ***
Less Games, but made more complex: 24.4% ; 40 votes
No change from the current games: 9.8% ; 16 votes
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The age old "quantity vs. quality" debate is in session, and it seems when it comes to new games on the site that more = merrier according to the vast majority of users. While many of us would love to see increases in both quality and quantity, the time sacrifice required of each leaves users aching for something new and now. Users want a large variety of options to choose from, and they want to have plenty of activities to do on a daily basis in order to continue coming back to Tengaged and investing more time and energy into their games.
We saw in a recent comment from randomize that he would love to develop new games for the site, but they would come at the cost of removing games we've known to love over time, like Fastings/Castings, Rookies/Frookies, and so on. This created a very negative reaction from users, who felt they were being deprived of games they've been playing for the last few years.
RedFabFoxy summed up the idea best in his comment, stating "People love variety/new stuff, removing games would anger/drive off people". These types of comments painted a clear image that users want variety, and something new and shiny to latch on to as quickly as possible.
That being said, we saw many users stating that the question in itself left out an important detail. Multis. We love to hate them. If a new game were to be developed, it would simply be overrun with multiple accounts and the charm for something new would likewise die out quicker than Sarah's fire in a F4 fire-making showdown. Users like etaco75, Kiara_xoxo, tonyalbright and Aquamarine stated the importance of handling the multi epidemic before shifting focus to new games.
I did reach out to voters later on to ask if they were to lose a game during the process of developing a new one, which would it be? A small sample size indicated games like Fastings (with 7/12 votes; 58.33%) and Rookies (with 4/12 votes; 33.33%) would be first on the list of games to drop. In addition, a large majority agreed that the development of a new game would boost activity and keep users coming back.
So what do you think? Is it worth waiting a bit longer if it means developing more complex games with more users and move involvement? Or after such an incredulous long wait already, are you wanting to take whatever you can get? I'd love to know your answers in the comments below. As always, this has been #10DaysOfTengaged.