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Checkpoint #10 (High Rollers)

Topic » Checkpoint #10 (High Rollers)

1083 days 2 hours ago
harrywasnak
Today you’re playing Knight Moves. We will play on an 8x8 grid. https://docs.google.com/spreadsheets/d/1klSUUM0BJO01WNytfyfOm5GFCaaJcUhWu-OMS2LyIvE/edit

Your goal is to be the last player left standing on the board. To start, you will choose what space to start on. We will follow a random order for all turns. On your turn, you will move your piece in the pattern of a knight in chess (L formation). For example, if you were on space I6, you could move to H4, H8, G5, or G7. Once someone moves to a space, that space is out of play. Used spaces will be blacked out. Once you are unable to move, you are out. If there is a tie (two players run out of moves on the same turn), the last player to move will win. The winner will earn the power to send one player into elimination, and that person will drag the player of their choice.
1083 days 2 hours ago
Kyoko
the spreadsheet is uneven
1083 days 2 hours ago
harrywasnak
how
1083 days 2 hours ago
Kyoko
the J column is THICC
1083 days 2 hours ago
hwest14
Hi
1083 days 2 hours ago
harrywasnak
tea it is
1083 days 2 hours ago
Washed_Ravioli
hi
1083 days 2 hours ago
smi9127
hey
1083 days 2 hours ago
s73100
hi

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