The goals were to make the game more simple and faster.
1) To make attacks more simple all roles will automatically attack everyone except for 2 people they choose to save (the rogue can save 3, since obv the Rogue can be massacred easily by special abilities)
2) Holy Priest shields are nerfed to 150% and shadow priest no longer have shields (Shadow Priest got another complete makeover)
3) Rogue and Hunter attacks cause victims to be unable to heal and Shadow Priests can cause someone to be unable to heal for the entire round as well
4) Mage's can break shields before they're attack now
5) If a Hunter hits a shield it will attack again and if an attack is dodged it will do the same as well.
6) Holy Priests can cause all special abilities to stop working for an entire round except for theirs.
7) I'll have a new way of doing pre winning circle abilities
If you have any other complaints leave them here and I'll look to see what I can do to solve it. With the new attack everything should go by waaaay faster.
zuelke Listing out names was taking up too much time. I wanted a faster way of knowing who's getting attacked and plus this incentives you to work in groups of 3 like I've always wanted.