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League of Titans

Many years ago war broke out in the country Runeterra. The world became destroyed, The might and magic almost destroyed the world until they had decided to make a league. The cities would send a representative to fight in the league. Those individuals were called Titans. They fight for the city-state that they are from. Some titans have magic some have might and some are cunning but no matter they are all a force to be reckoned with. Each titan with a story of their own. A past that no one would want to live through one. They could be princes or villagers. If they could swing a sword better then the person next to you. You would be in the league For a while now peace has been around. But things are changing. 

Cities
Demacia- The people of Demacia are driven by their common cause to disseminate benevolence and order for the betterment of all beings throughout Runeterra. They view malice and selfishness as a disease which should be expunged from the psyche of humankind. Those who come to Demacia and choose to settle within the borders of the city-state are expected to share the ideals and virtues of its citizenry. Those who seek personal gain at the expense of others quickly find themselves ostracized… or worse. Life in Demacia is not one of placid utopian dreams. Since the Demacian people pride themselves as the moral vanguards of Valoran, they adopt seemingly draconian measures to ensure that their moral code remains the only code by which one may live within the city-state. Crime in any form is harshly punished; there are no misdemeanors within Demacia. Some detractors of Demacia (who criticize far from the reaches of the city-state) claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Demacian law, the Demacians stand by their convictions. A common battle cry among Demacians is, Demacia!

Noxus

The citizenry of Noxus generally stands behind the principle that only the powerful have dominance, regarding the qualities of benevolence and compassion as signs of weakness. Strength begets strength, at least as far as the humans of Noxus are concerned. This seeming cruelty, however, is not an indicator of chaos. As is naturally and necessarily the case with humankind, Noxus is an orderly city-state, where rules protect the citizenry from harm… at least from their peers. In Noxus, however, those with power are clearly protected by the law more than those without it.

Where other human settlements tend to welcome non-humans into their midst, Noxians are decidedly xenophobic. Non-humans are, at best, made to feel unwelcome within the borders of this city-state. There are exceptions to this, but only after the non-humans in question have proven themselves to be either useful or feared (or both). Human visitors and immigrants to Noxus are made to feel only slightly better, again proving themselves only by either demonstrating competence or inspiring terror in their enemies.
The Noxian High Command strategically chose not to oppose the formation of the League of Legends, and even went as far as to give tepid support for its activities. It was clear to Valoran’s power brokers that Noxus could read the writing on the wall; to oppose the League, especially with the vast majority of Valoran behind its formation, would have been tantamount to suicide. By supporting its formation, Noxus achieved two ends. First, Noxus would have some degree of forced peace between itself and Demacia. This would allow Noxus to focus its efforts on conquest elsewhere; its track record in this conquest since the formation of the League, however, has been considerably underwhelming. Second, Noxus would focus its considerable magic talent into the League, allowing for a potentially

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