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Big Brother and online Hunger games.

SURVIVOR SUGGESTIONS!

Sep 8, 2009 by CapricornsGhost
Okay, i realize this game is still in the beginning stages, but i have a few suggestions that might help to make it better somewhere down the line...

1.Water-----Now, as we all probably know by now, water has been a big problem for just about everyone who's played thus far. What if, instead of a one time gathering of 10% water per rain, every tribemate could gather it? And you could drop the amount from 10% to like 3%, and only if every tribemate were actively there gathering it, you'd have a chance to gather a total of 30% water at the end of it? Whereas if only like 3 people are actively there, you'd only get 9%. That way, it really makes gathering water a necessary tribal function for everyone. Plus, it would help to make up for the amount of water you need to stoke fire, hunt, and whatever you lose at day change. And also, since rain time is random, it's not like everyone would always be able to do it all at once, so tribes wouldn't constantly be able to pull 30%, if ever. Also, you could do the same thing for hunting, but instead of gaining 10 food, each player could gain 2%, for a total of 20% if all are included? Just like the real Survivor, everyone can do anything under certain circumstances, rather than just one person.

2.Penalties-----The games algorythms should take into account how much someone does around camp compared to their intake. For example, say someone stoked the fire once, but consumed 6% water, and 6% food...they'd technically be taking 6% too much of a certain supply. And there's bound to be players here and there that consume all the supplies at the start of the game, either to spite someone they don't like, or just to try and pad themselves in hopes of making the merge, making it near impossible for others who spent 20T$ to play to last for long. So why not institute a penalty system? If someone takes more than they give, why not take more from them at day change for that day? You can base the penalty amounts on the amounts that players overuse. That way, someone who takes only a few percent more than they should would be less penalized than someone who takes way more of a percentage than they should...and maybe for the most severe of penalties, rather than penalizing them at day change, exclude the worst offenders from the next day's immunity challenge. And on the flip side, players who go above and beyond to do "camp chores", yet don't intake as much as they give, should be rewarded by having less taken at day change. I know this system is somewhat flawed, but i'm sure it can be perfected in a way that is both fair and satisfactory to all the players involved.

3.Community Screen-----What if we were able to have a community screen to chat back and forth between tribes, but without a PM option, to deter giving away crucial information...this way the two tribes could do all of their trash-talking in between challenges, creating a more inclusive gaming experience.

Like i said, these are just some suggestions. I'm well aware that some of you will not like these ideas, and that some of you will, but we ALL play this game, so if it can be made better in any way, i'm all for it!

Comments

Nice :)
Sent by missgawjus,Sep 8, 2009
sounds like awesome ideas! <3 +7
Sent by SallyLucy,Sep 8, 2009
sounds like awesome ideas! <3 +7
Sent by SallyLucy,Sep 8, 2009
Love it! ^_^
Sent by RidersDX,Sep 8, 2009
Great Advice!!
Sent by pink03angel,Sep 8, 2009

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