SOCIETIES:
Each society will be placed in their own Tengaged group which only members of the Society will be allowed to view. As players join or are eliminated from their Society they will be removed from the group. Finalists of each Society will be made admins of the group when the season is over to do with the group whatever they wish. In these groups is where you will post decisions related to your society except for eliminations and challenges which will occur in the main group.
NOPDONG SOCIETY:
Nopdong is a team-based society and as a whole will function as such. Nopdong has the following rules:
--LEADER: Nopdong’s Leader will be determined by a popular vote. The way it works is when a round begins (immediately after the elimination from the previous round until the challenge), players will vote privately to me via mail who they want to be the leader. To start, if a player wants to be eligible to be leader and receive votes then in the Society they must post the phrase:
HANGS UP NAMEPLATE
Only players who post this phrase are eligible to receive a vote and once posted they cannot take it back. The current leader will NOT need to post the phrase as they will automatically be up for re-election and be eligible to receive votes. Players will vote for any players who posted the phrase or the outgoing Leader and ARE ALLOWED to vote for themselves. As always with a popular vote, majority rules. In the event of a tie, whoever the current Leader voted for will be the tiebreaker with that person being the new Leader regardless of how many votes they got. When I reveal the results, I will NOT reveal who voted for who and will only reveal how many votes each candidate received. The elected Leader will remain as Leader until the next election at the beginning of the next round where they could remain the Leader or be replaced. The Leader will be guaranteed safety from that round’s eliminations.
--ELIMINATION: Eliminations on Nopdong will also be held with a popular vote. If Nopdong loses the challenge then a vote will be held to eliminate a player. Players will vote for who they want to be eliminated and can vote for anyone EXCEPT themselves or the current Leader. As always with a popular vote, majority rules. In the event of a tie, the Leader will cast a tie breaker vote as soon as results are revealed and eliminate one of the tied players. When I reveal the results, I will NOT reveal who voted for who or even the vote tally, only the eliminated player’s identity will be revealed. All votes will be revealed at the end of the season (for Leader and for eliminations).
MADONG SOCIETY:
Madong is an individual-based society and as a whole will function as such. Madong has the following rules:
--LEADER: Madong’s Leader will be determined by the majority of the team and can change at any moment as opposed to a set time on Nopdong. The first Leader will be determined by a mini-challenge with the winner being the first Leader. The Leader will then have to choose 2 people to be given possession of a “Key of Rebellion”, with the goal to give them to people they trust. The holders of the Key of Rebellion are the only players who can initiate a Rebellion against the current Leader to dethrone them. If a holder of the Key of Rebellion wishes to rebel they will post in their society:
UNLOCKS REBELLION ROOM AND HITS GONG
Once the gong is hit, a 1 hour time limit will begin. Within that 1 hour A MAJORITY OF THE TEAM will need to support the rebellion by posting the phrase:
HITS GONG
If a majority of the team hit the gong then the player who initially hit the gong and held the Key of Rebellion has successfully rebelled, will dethrone the current Leader and take over the mantle of Leader. They will then have to assign the 2 Keys of Rebellion to any other 2 players. To be clear, if there are an even number of players (such as 8) then a MAJORITY of players must hit the gong (aka 5 of 8) for it to be a successful rebellion. The time limit is 1 hour meaning once the initial phrase hits 1 hour, 1 minute any other posts hitting the gong will not count. If a majority of the team does NOT hit the gong, the rebellion is a failure and the person who initiated will suffer the consequences. Their penalty is that their name will be entered into the Blacklist meaning it will help lead to their potential elimination. If as a result of the failed rebellion, a player’s name is entered into the Blacklist a 2nd time, it will result in their immediate elimination. If they are not eliminated due to the failed rebellion, they also lose the Key of Rebellion with the current Leader assigning it to a new player.
In addition, no 2 players can hold the Key of Rebellion for consecutive rounds meaning whenever a round ends (the main elimination occurs), the current Leader must assign the Keys of Rebellion to 2 different players.
Rebellions can be initiated at ANY POINT in a round and Leadership will either remain or change hands as it occurs. If a rebellion is started less than an hour before an elimination and the time of the elimination deadline hits and the rebellion is still ongoing the current leader will still make the decision but the decision will not be put into action until the Rebellion time frame ends. The Leader will be guaranteed safety from that round’s eliminations.
--ELIMINATION: Eliminations on Madong will be entirely up to the current Leader. If Madong loses the challenge, then the decision of who will be eliminated will be left ENTIRELY up to the Leader who will single-handedly eliminate one member from their Society. They will simply either mail me their decision and anything they want to say and then once the deadline hits either have me post it or they can post it themselves.