Iteration number 13th. During last 4 weeks I have deployed 13 releases of Tengaged, each of those with some fixes towards the mobile UI + cheaters/dupes + performance improvements + minor changes.
I have covered about 90% tengaged pages and functionality and hopefully soon I will be able to focus on new topics as I commented earlier.
Today's iteration has few subtles changes in voting from blogs and designs to polls and stars, as well as other actions like apple and keys, etc.
Now account sharing, multis and other cheatings will penalize how votes are counted, as well as some other details like, in casting getting an "apple" could endup counting as poison, etc. Hopefully I will be gradually adding more penalizations so that making multi's becomes not useful any more.
Design negative votes count full now too.
Additionally I have added now User reporting button. This reporting should not be used for multi reporting and should be taken seriously, spamming the "user reporting" will directly mark those and any future reports as not valid.
Anyway I still need to work on the reporting management to make easier the processing of reports created, Any idea from your side to improve the reporting will be absolutely welcome.
Update 1:
For those who are having some penalizations, please keep few days without sharing accounts, or using proxies to hide under your multis, etc...
LMAOOO the fact that people who cheat/use multis are complaining about plussing powers when they could've just been banned shows this update is working well
LMAOOO the fact that people who cheat/use multis are complaining about plussing powers when they could've just been banned shows this update is working well
Randomize have you thought abnout just banning the main accounts of those that are cheating? If I had 10,000 karma and my account got perm banned because I couldn't win a game without multis, I feel as if I would be less likely to use multis again :S
Also, is it true that if you cheat or have multis in a game you do not get the payouts?
If someone wanted to, they could use multis on someone who they hate to penalize them in the game (I see this happening with stars). Is there any fix to this or any idea on how to not penalize people? I may have misread something - I am just asking for the Tengaged public.
Also if the stars votes were public after the poll, people could see who actually voted. This could limit multis as the Tengaged public probably has the best sense of who is a multi versus who is not a multi. We, as the public, could report to you to make Stars voting fair.
(I reposting this - it was initially in a blog) randomize
Regarding the Report button and some ideas for Report Management, the report button is great in how it givesa a clear definition of each issue to report. I feel as if you will inevitably need moderators or "evaluators" to handle the large number of reports you are going to get. Youj are a great guy but you are not quite as active as what would be needed to handle that amount of reports. It might be worth looking into have a team of "Report Evaluators" who can read through and evaluate the reports, and then send you a daily update of the reports that are factual and go against the T.O.S, so that you have a condensed list that you can choose to create punishments for.
I def don't think that these "evaluators" should have banning powers, but should solely be around to help read and filter through reports to provide a "Daily Report" to you. Unless you want moderators...which could also help out.
randomize please please for the love of design, look into some UX principles
I can tell you're really talented when it comes to backend and logic that runs this whole site, but design is a whole another story.
It isn't just about aestethics and what you think would look good. You have to see how the users interact with the site in order to make it as usable as possible.
One example i can think of here is the navigation. With one click you can reach community/ blogs, groups and designs. However, this is a gaming site and game tab is hidden away.
While i agree that the blogs are the most popular, the other two make absolutely no sense (there are online tools that generate click maps, which should have been used as a reference). Also, there's plenty of screen space on a desktop to fit more than those 3/4 navigation items, given how in tablet sizes navigation jumps to a drop down only, so what even is the point in hiding away tabs that users actually used.
Anyway, thats just one example, but it is the most obvious and easiest to fix.