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Big Brother and online Hunger games.

TBC Skype chat

Mar 17, 2020 by Danger
Battle Royale

Warrior class
Health: 6,000
Damage: 800
Abilities:
Reduce incoming damage by 50%.
All your attacks have a 50% chance of inflicting double damage.
Whirlwind - Attack everyone in the game you choose four times (2 time use).
Reflect - Have a 50% chance of reflecting all attacks for the rest of the round (2 time use). Blizzard and Infected Lands from the Death Knight cannot be reflected.
Self Heal - Heal yourself by 4,000 (1 time use).

Mage class
Health: 2,600
Damage: 1,400
Abilities:
33% chance of redirecting incoming attacks to a new target. Cannot be sent back to the attacker. Can choose to send it to no one.
All your your attacks have a 50% chance of freezing the victim, causing them to be unable to attack for the current round.
Invisible - Turn invisible and be ineligible to be attacked for the rest of the round (2 time use). However, ongoing poisons and curses will still affect you. You cannot attack while invisible or you’ll break it.
Ice Barrage - Cause your next attack to hit everyone in the game you choose (2 time use).
Meteor - Inflict 2,000 damage to everyone in the game you choose (1 time use).

Rogue class
Health: 2,000
Damage: 300. Always attacks twice.
Abilities:
50% chance of dodging any incoming attacks or offensive abilities.
All your attacks have a 50% chance of poisoning the victim, causing them to receive 400 damage at the end of every player’s turn and it cannot be reduced.
If you choose to attack a player that was above you in the winning circle and didn’t attack you, then your damage towards them will be increased by 400%.
Invisible - Turn invisible and be ineligible to be attacked for the rest of the round (2 time use). However, ongoing poisons and curses will still affect you.
Gas bomb - Cause everyone’s attacks to be random.org’d for the rest of the round except for yours (1 time use).
Sap - Cause your next attack to stun the victim, making them unable to attack or use any abilities for the rest of the round (1 time use).

Priest class
Health: 4,000
Damage: 600
Abilities:
Heal a player or yourself by 1,000 everytime during your turn.
All your attacks will inflict double damage on Warlocks, Death Knights, and their pets.
Cure - Remove a poison or curse from yourself or another player (6 time use). Can only be used once per turn.
Holy Shield - Place a shield on yourself or another player that will absorb the next 2,000 damage (4 time use). Can only be used once per turn. Poisons and curses cannot be absorbed.
Resurrect - Resurrect a dead player back into the game and they will begin with full health and base stats. You can only resurrect someone within 20 seconds of their death. You cannot resurrect yourself (2 time use).
Curse Of Pain - Inflict 500 damage at the end of every turn to the victim. Curses cannot be reduced (3  time use). Can only be activated once per turn.

Hunter class
Health: 3,400
Damage: 1,200
Abilities:
All your attacks have a 50% chance of poisoning the victim, inflicting 400 damage that cannot be reduced at the end of every player’s turn.
Sniper Shot - Make the next attack during your current turn inflict triple damage (2 time use).
Scatter Shot - Make the next attack during your current turn hit up to three people (2 time use). Cannot be used with Sniper Shot.
Own 1 of 3 pets at the beginning of the game: These pets can defend you from incoming attacks.
Frost Leopard (health: 2,000. Damage: 600). Attacks three times.
Dragon Turtle (health: 3,000. Damage: 300). Reduces incoming damage by 50%.
Imp (health: 2,000. Damage: 800). Heal yourself or another player by 400. Can be used once per turn.
   
Shaman class
Health: 4,600
Damage: 800
Abilities:
All your attacks have a 50% chance of hitting an additional time. This can only be triggered 3 times in a row max.
Heal - Heal yourself or another player by 1,000 once per turn.
Cure - Remove a poison or curse on yourself or another player (4 time use). Can only be used once per turn.
Fire Totem - Can only activate one totem at a time. Inflict 600 damage at the end of every turn to anyone you choose.
Water totem - Can only activate one totem at a time. Heal yourself or another player by 400.
Wind totem - Increase the damage of yourself and up to 3 allies by 400 for as long as this totem is active. You can only change the people during your turn and it can only be changed once per turn. Does not apply to offensive abilities.

Paladin class
Health: 3,400
Damage: 1,200
Abilities:
The Paladin has two lives. So once it dies, it will return back to life with full health & base stats.
Reduce all incoming damage by 50%.
All your attacks will inflict double damage on Warlocks, Death Knights, and their pets.
Heal - Heal yourself or another player for 1,000 once per turn.
Smite - Send an additional attack of 600 damage once per turn.
Holy Shield - Place a shield on yourself or an ally that will absorb the next 2,000 damage (3 time use).
Resurrect - Resurrect a recently deceased player back into the game. Must be within 30 seconds of their initial death (1 time use).

Warlock class
Health: 4,400
Damage: 600
Abilities:
All your attacks will heal you for 100% of the damage you cause.
Shadow Bolt - Make the next attack during your current turn inflict double damage (4 time use).
Soul link - Link yourself with another player and you two will always share damage towards each other by 50%. Can only be changed during your turn. This shared damage will not heal you.
Curse Of Pain - Inflict 300 damage at the end of every to a player. The target can only be changed during your turn. Can only use one curse per turn. Curses cannot be reduced.
Curse Of Weakness - Reduce the target’s damage by 50%. Can only use one curse per turn.
Curse Of Soul Steal - When a victim of this curse dies, they will be resurrected back with full health & base stats as the pet of the Warlock. Warlocks can have up to 2 pets. Only one curse can be used per turn.
Demonic Transformation - Increase your current & base health to 6,000 while making your current & base damage 2,000. The Warlock will reduce all incoming damage by 50% but cannot own a pet from the Curse Of Soul Steal ability (1 time use).
Warlocks are immune to poisons & curses.

Death Knight class
Health: 5,000
Damage: 800
Abilities:
Reduce incoming damage by 50%.
All your attacks will heal you for 100% of the damage you cause. Poisons will not count.
All your attacks have a 33% chance of hitting the same target an additional time. This can only be triggered 3 times in a row.
Blizzard - Inflict 1,000 damage to everyone in the game except yourself (1 time use). Cannot be redirected, dodged, or reduced, and invisible players will be affected as well.
Death Coil - Inflict 800 damage to a player of your choice and heal for 300% of the damage caused instead of 100% (3 time use). Can only be used once per turn.
Anti Magic Curse - Destroy a current shield on a player and cause them to be unable to receive any shields or healing for the entire duration of this curse. Can only be used on one player at a time. Target can only be changed during your turn.
Infected Lands - Poison everyone you choose and they will receive 400 damage at the end of every turn that cannot be reduced.

Comments

live:.cid.19f40aec39e3d84a
Sent by Tanarexix,Mar 17, 2020
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Sent by malachite05,Mar 17, 2020

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